NEC TurboGrafx-16 & Turbo Duo Video Games For Sale

Enter the Turbo Zone — Power Up with the TurboGrafx-16!
Shop our selection of TurboGrafx-16 video games for sale with real photos and strict condition grading. Build an authentic TurboGrafx-16 collection—from Bonk’s Adventure and Blazing Lazers to Military Madness, Ys Book I & II, and Splatterhouse.

Explore the TG-16 Library — HuCard Classics • CD-ROM Masterpieces

History & Context

Debuting in Japan in 1987 as the PC Engine and arriving in North America in 1989, the TurboGrafx-16 helped kick off the fourth console generation. Its signature HuCard format—branded TurboChip in the U.S.—gave the system a sleek identity, while NEC and Hudson Soft vaulted home gaming forward with the CD-ROM² add-on, enabling Red Book audio, animated cutscenes, and voice acting. The hardware family also included the handheld TurboExpress, which played the same HuCard library on the go, and the integrated TurboDuo, which conveniently combined HuCard with CD-ROM²/Super CD-ROM² support in one unit.

That distinctive hardware met a software lineup with real bite. Red Company (along with Atlus) co-created the system mascot with Bonk’s Adventure, then helped define its shooter pedigree with CD showpieces like Gate of Thunder and Lords of Thunder. For Turbo fans, it wasn’t just another 16-bit system; it was the console where tiny cards and big sound made shooters stand out, and every new Super CD-ROM² release felt like the future arriving early.

Library Overview

The TurboGrafx-16 / PC Engine family spans about 678 commercial releases worldwide across HuCard/TurboChip and CD formats. In the U.S., the TurboGrafx-16 lineup is a smaller set: roughly 94 TurboChips and about 45 TurboGrafx-CD titles.

The game packaging added character to the library: slim HuCard sleeves and tray boxes on the card side; jewel-cased CD-ROM² and Super CD-ROM² releases on the disc side, all wrapped in distinctive 1990s-era artwork. Publishers such as Hudson Soft, Namco, Irem, and Compile shaped the system’s identity with confident arcade conversions, a deep shooter pedigree, and genre standouts that still resonate today. You can see it in the arcade edge of Splatterhouse, hear it in the early CD audio and voices of Ys Book I & II, and feel it in video pinball at its peak with Alien Crush and fan-favorite Devil’s Crush.

As the system matured, developers pushed it even harder—CD showcases like Gate of Thunder and Lords of Thunder paired parallax scrolling with thunderous soundtracks, underscoring how much headroom was left in the hardware. The result is an impressive library with clear personality that rewards both casual browsing and deep collecting.

TurboGrafx-16 / Turbo Duo Must-Have Games by Genre:

From shoot-em-ups and mascot platformers to arcade conversions and action RPGs, the TurboGrafx-16 library delivers must-own TG-16 games that collectors still chase today.

Shoot-em-up

  • Blazing Lazers
  • Air Zonk
  • Lords of Thunder (CD)

Platformer

  • Keith Courage in Alpha Zones
  • Bonk’s Adventure
  • Bonk’s Revenge

RPG / Role-Playing Game

  • Neutopia
  • Neutopia II
  • Ys Book I & II (CD)

Action / Adventure

  • Legendary Axe
  • Ninja Spirit
  • Bloody Wolf

Arcade

  • Splatterhouse
  • R-Type
  • Galaga ’90

Pinball

  • Alien Crush
  • Devil’s Crush
  • Time Cruise

Collector Insights

More must-own classics: Round out a TurboGrafx-16 collection with staples that show the system’s range. Dragon’s Curse delivers Wonder Boy-style exploration with steady upgrades and secrets; Cadash blends action-RPG progression with co-op; and Gate of Thunder (Super CD-ROM²) remains a showcase shooter with intense pacing and a celebrated soundtrack.

High-value rarities: For U.S. collectors, Magical Chase (HuCard) is the holy grail, while Bonk 3: Bonk’s Big Adventure on HuCard and its Bonk 3 CD counterpart both command serious premiums in CIB condition. Desirable CDs such as Cotton: Fantastic Night Dreams, The Dynastic Hero, Dungeon Explorer II, and the pricey HuCard Legend of Hero Tonma round out many wishlists. Note: Duo pack-in versions (e.g., Ys Book I & II and the multi-game Gate of Thunder pac-in disc) were bundled differently than retail—pack-ins often lack standard back inlays/spines—so “complete” varies by print and how it was released.

Cult picks & curiosities: If you like personality on the shelf, J.J. & Jeff brings oddball TV-show humor and a very ’90s tone; Shockman (regarded by many as a Mega Man clone) is a charming side-scrolling oddity; and off-beat releases like Camp California or the surfer-shoot-’em-up Yo’ Bro make for fun conversation pieces—quirky snapshots of the era that collectors love to show friends.

Fun TurboGrafx Facts

Vivid power, hybrid guts: The TurboGrafx-16 pairs an 8-bit HuC6280 CPU with twin 16-bit graphics chips and can display up to 482 on-screen colors from a 512 palette—one reason arcade ports and shooters popped so vividly on the hardware.

First in CD console gaming: The CD-ROM² add-on made Turbo the first console platform to lean into compact discs—opening the door to voiced dialogue, anime cutscenes, and full Red Book soundtracks. Ys Book I & II famously packed dozens of tracks, tons of voice work, and cinematic sequences years ahead of most rivals.

Built for speed—and the couch: The stock TurboPad included adjustable turbo fire for both buttons, perfect for shoot-em-ups. And since the console shipped with a single controller port, the TurboTap became a must for five-player chaos in Bomberman ’93, Dungeon Explorer, and more.

Peak HuCard & CD showpieces: Capcom’s Street Fighter II’ Champion Edition landed (in Japan) on a massive 20-Mbit HuCard (with the six-button Avenue Pad 6 in tow), while CD greats like Lords of Thunder earned era-defining praise for parallax, speed, and screaming guitar soundtracks—proof the Turbo could punch way above its weight.

TurboGrafx-16 / Duo Game FAQs

How many TurboGrafx games were released?

Roughly 678 games worldwide across HuCard/TurboChip and CD formats. The U.S. received about 94 HuCards and around 45 CDs, making the North American set compact and collectible.

What are the rarest or most valuable Turbo games?

Magical Chase (US HuCard) is famously expensive. Other high-value titles include Bonk 3 (HuCard or CD), Cotton (CD), and The Dynastic Hero (CD), with prices tracking condition and completeness.

How can I play these games today?

Several ways: On original hardware, TurboChip cards play on a TurboGrafx-16 (or handheld TurboExpress), and CD games run on the TurboGrafx-CD add-on or the all-in-one TurboDuo. Modern options include the Polymega base unit (software emulation) for TurboGrafx-CD/Super CD-ROM² discs, plus the Polymega EM04 “Turbo” Module for TurboChip/HuCard games. Prefer FPGA? The Analogue Duo plays HuCard/TurboChip and CD-based Turbo games. Note: Some imports may require the correct System Card or an adapter.

Why are complete-in-box (CIB) Turbo games worth more?

Cards, sleeves, trays, manuals, and CD inserts were often lost or worn over time. Clean, matched CIB copies are scarcer—and more desirable—than loose discs/cards.

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